Comments on: Hansa Teutonica – Post Mortum https://blog.chadweisshaar.com/2012/03/12/hansa-teutonica-post-mortum/ Sat, 21 Sep 2019 20:29:33 +0000 hourly 1 https://wordpress.org/?v=6.8.3 By: Le Havre – Week 2 « Assistant to the Lounge-About https://blog.chadweisshaar.com/2012/03/12/hansa-teutonica-post-mortum/#comment-107 Wed, 20 Aug 2014 15:37:13 +0000 http://gator3305.temp.domains/~cweissha/blog/?p=162#comment-107 […] mistake that I made when writing Hansa Teutonica was doing some things outside of the move system. This resulted in some bad behavior when a game […]

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By: Starting Fire Platoon « Assistant to the Lounge-About https://blog.chadweisshaar.com/2012/03/12/hansa-teutonica-post-mortum/#comment-97 Wed, 02 Apr 2014 22:29:41 +0000 http://gator3305.temp.domains/~cweissha/blog/?p=162#comment-97 […] our real-time board game, we are going to use the “Move” system that we used in Hansa Teutonica. All player actions will be a Move that is applied to the game board. In this game, the board will […]

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By: Electric game for touch-table « Assistant to the Lounge-About https://blog.chadweisshaar.com/2012/03/12/hansa-teutonica-post-mortum/#comment-38 Fri, 14 Sep 2012 03:17:25 +0000 http://gator3305.temp.domains/~cweissha/blog/?p=162#comment-38 […] used the same architecture that we used for Hansa Teutonica. The idea is to have a C++ model that handles the game logic, and all model changes are done with […]

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