Comments on: Yacht Completed https://blog.chadweisshaar.com/2012/02/14/yacht-completed/ Wed, 12 Dec 2012 17:58:28 +0000 hourly 1 https://wordpress.org/?v=6.8.3 By: Wits and Wagers playable « Assistant to the Lounge-About https://blog.chadweisshaar.com/2012/02/14/yacht-completed/#comment-28 Tue, 20 Mar 2012 22:23:40 +0000 http://gator3305.temp.domains/~cweissha/blog/?p=127#comment-28 […] the base game of Wits and Wagers. This conversion went fairly smoothly, at least compared to Yacht. I am getting used to the torque scripting language, though there is still a lot to […]

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By: lucas https://blog.chadweisshaar.com/2012/02/14/yacht-completed/#comment-20 Mon, 20 Feb 2012 04:44:20 +0000 http://gator3305.temp.domains/~cweissha/blog/?p=127#comment-20 Cool stuff!

Regarding screen real estate issues, how difficult would it be to implement the ability to zoom in on a board game a la the android finger pinch? I imagine for games like Hansa and other conversions where real estate might be more of an issue, this would be nice to have. I don’t have a good concept of how difficult it would be to implement, however.

Ultimately, it would also be really cool if each player “profile section” was like a separate zoomable area of it’s own that the player could control themselves. Almost like embedded independent touch screens within the larger touch screen. Then I could have my own game dashboard where I could bring up the rules of the game, my current position in the game, resources, etc. I imagine a simple version could be had relatively easily with each players section allowing for paging, etc.

I’m sure you’ve thought of this and much more already… just noodling a bit. 🙂

Later!

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